zero nine nine seven [beta]

Game Manual



Main screen

  1. This button starts the mission. If you want to play a different mission you have to click "Select Mission" first.
  2. Select a mission
  3. Read the story of zero . nine nine seven
  4. Change the settings of the game. This is also the place to enter the license key.
  5. Quit the game

Options screen

  1. Enter your username here. This is the name that was sent to you via mail.
  2. Enter your password here.
  3. Enter the license key here. You have to write it exactly as it was provided to you. Note: All letters are uppercase.

Game screen

  1. This is the so called "coder area". It is where the control commands for the boosters are set. Each line has an arrow at the left side. They showsyou which booster it controls. To set an activation command simply click and drag into a line. A block is created which represents the time and duration the respective booster will be activated. You can move the commands by drag and drop. You can delete a command by dragging it out of the coder area.
  2. This is the time limit of the level. If the level clock hits this line before your ship reaches the hyperspace window, you loose. Commands drawn after this line are never executed and just reduce your score.
  3. These buttons enable you to scroll the coder area. They are needed if a level has a time limit which is greater than the coder area that fits on a single screen.
  4. Start button. Once you are ready to try your code you can hit the start button and the ship starts to fly.
  5. Preview button. Certain levels have moving objects. In order to see how the level behaves you can hit the preview button. It will hide your ship and play the level as if there is no ship flying around.
  6. Clear button. If you really drawn some bad code and don't want to delete every command on its own you can hit the clear button. This will completely clear all commands in the coder.
  7. Menu button. Exit to main menu.

Ship

This is a ship of the timejet class. The force field around the ship marks the outer boundaries of the impact region. If this region touches anything that is not meant to be touched (screen boundary, asteroid) it will immediatly explode.

Hyperspace window

This is your goal in every level. It is a hyperspace window which brings you to the next level. Move your ship into this area before you run out of time.

Asteroid

This is one of your main obstacles throughout the game. It is an asteroid which floating around space. Some of them may move and some of them may just be static.

Force field

A force field pushes you in a certain direction. These areas may help you by making you faster. But be careful if they point in the wrong direction they might as well push you into something bad.

Immortality field

These are very special areas which prevent your ship from exploding if it crashes into something. As long as you touch this area with your ship you are able to push asteroids away. But beware, your immortality will immediatly vanish as soon as you leave this area. Your ship will explode if you are still in contact with something after you left the immortality field.
These fields are meant to enable the experienced player to push the limits of the level.

Online Mission

The Online Mission is not stored on your client, it is loaded from the server when you want to play it. Currently this is the "Level of the month" which is changed every month. In the future versions there will be other Online Missions for special events.